"3D viewer built from real photogrammetry scans of the collection"

Before this, the Archive's public-facing presence was 2D photography and text metadata — you could see a photo of a garment and read its catalog entry, but you couldn't actually examine it: turn it, compare its silhouette to another piece, or get a sense of how it moved or draped. That's a real limit for a fashion archive, where shape and construction are the point. I built this to close that gap: a 3D viewer built from real photogrammetry scans, a recommendation engine that surfaces related garments by actual visual and material attributes instead of shared tags, and a backend metadata schema to support all of it.
What I'm proudest of is that this wasn't a frontend skin on someone else's backend — I designed the CollectiveAccess metadata schema, built the auth and caching layer, and built the public site on top of it, so I own the system end to end. It's also the first time I've worked on software inside a research context rather than a typical CRUD app, which changed how I thought about the problem: the "users" are curators and researchers who need the data model to reflect real museum cataloging practice (the Costume Core standard), not just whatever fields were convenient to build.
The most concrete next step is feeding the garment-capture pipeline's output back into CollectiveAccess — right now the 3D pipeline and the Archive site are connected by shared demo garments, but not yet by a real data pipeline between them. Beyond that, growing the number of garments in the 3D viewer past the initial pilot set is the other clear milestone.
