"3 garments, fully processed end to end — capture, mesh, geometric features, clustering"
garment-capture-pipeline (first commit 2026-09-06)The main question we were trying to answer was: how can we give people access to a higher degree of interaction with garments in the collection without risking damage to the physical items? The solution came in the form of capturing garments in 3D with photogrammetry. With a 3D mesh, people can freely move through a 3-dimensional space, examining a garment from any angle — something a fixed 2D photo and a text catalog entry can't give you. That opens the door to things the Archive couldn't do before: comparing silhouettes directly, getting a real sense of drape, and eventually querying the collection by shape instead of just by catalog tags.
What I'm proudest of is how much new technology and software I had to learn with no prior experience — photogrammetry, mesh processing in Blender, feature extraction in Python, unsupervised clustering — and that the project keeps evolving rather than staying a fixed capture pipeline, now folding in genuinely novel work like the PCA/clustering analysis and the path toward supervised machine learning. It's also the project most directly tied to my coursework as both a statistician and a computer scientist, which makes it feel less like a side project and more like where those two tracks actually meet.
More gates open the more data we generate. I expect the machine learning side to keep taking root — the proposed next step is a supervised proof-of-concept predicting curator-assigned silhouette labels directly from geometry, which would be the first real test of whether these extracted features carry the signal a curator actually cares about. Beyond that, scaling from 3 garments to a larger pilot set (15–20) is what would make the PCA/clustering results trustworthy rather than suggestive.
